
FNM - Aetherdrift - MTG Booster Draft
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.
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Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
“If this is your first night of Ultimate Pit Fight… get in the Pit, you have to Fight”
Members Only: Free Event
FAB Ultimate Pit Fight - Social Multi-player Format
Join us for our once a month Armory Event. This event will be a casual event for members of any experience and will be beginner friendly, but also for members who want to play Casual Flesh and Blood. All participants will be entered to win prizing at random, including 4 Cold Foil Weapons and 2 Playmats, plus additional prize support based on attendance.
Games are played in pods of 4 or more. Members start with a Free sealed blitz deck of the hero of their choice. We will run through a quick tutorial on how to set up and play the game. Then Members will play a game of Flesh & Blood Ultimate Pit Fight. After the Champion of the Pitt is determined we will draw our raffle tickets for prizing. Members can continue to pod up and play more ultimate pit fight games or feel free to play other games of their choice all night long.
If you would like to play more Flesh and Blood, become a member and join our Limited League or our Classic Constructed Leagues today!
Learn how to play the brand new game:
Sorcery: Contested Realm
Earn 20 points for your Guild, walk away with cool looking cards.
Lesson starts at 4PM, we will walk through gameplay and mechanics and run through a practice game.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.
Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed with a chess clock (25 minutes per player)
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of Innistrad Remastered and will run 8 weeks. Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $35
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Entry: $50.00 ($35 For Members)
Draft 3 Packs of Innistard Remastered.
Prizing: Pack per win plus promos
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of Innistrad Remastered and will run 8 weeks. Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $35
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.
$11 Entry for prizing, Aetherdrift pack per win min 1 pack.
*** Saturday 3/8 "The Magic Continues" *** ️ MTG Cube️ *Brought to you by Morgan
2pm to 6pm It’s a 540 cube, so we could accommodate up to 12 and do two 6 pods, or we could just cap it at one 8 pod. Here is the cube list : https://cubecobra.com/cube/list/9f398bd9-f711-4ae4-889d-ecaa5c3dd743
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry: $25 ($10 For Members)
It’s back again! The budget deck exchange is on!
Details:
- Each player is expected to bring a functional and legal budget Commander deck who’s total card value falls between $45 and $55.
- Total pricing should follow the market price on TCG, however you are welcome to use any version of a card in your build.
- Basic lands are exempt from the budget cap.
-English Cards Only, for the sake of the event please do not include foreign language cards.
- Enter your $50 budget deck in the gift exchange by the time we fire the event
- Each deck will be placed in the pool and players will be drawn to take the deck of their choice.
- Deck’s can be stole a maximum of 3 times.
The Commander that wins the event will be “Retired” for future submissions.
Currently unavailable commanders are:
Niv Mizzet Reborn
Talrand, the Sky Summoner
Koma, Cosmos Serpent
Gretchen Twitchwillow
Arcades the Strategist
Pramikon, Sky Rampart
Savra, Queen of the Golgari
Raffine, Scheming Seer
Godo, Bandit Warlord
Imoen, Mystic Trickster
Dungeon Delver (Background)
Zada, Hedron Grinder
Gorion, Wise Mentor
Ursa, Lord High Artificer
Belle, Corrupted Observer
Ashnod the Uncaring
Kamahl, First of Krosa
Kelsien, the Plague
New Member Welcome Event
Potluck dinner at 6PM.
2 Headed Giant Commander Tournament to follow dinner
$15 Entry ($10 if you bring a dish for our potluck)
Please let everyone know the dish you are bringing via discord
We will run a single elimination Tournament for a booster box to the winning team. You will need a team mate for the event but if you don’t have one, we can pair you up the day of the event. We will be using current competitive commander league rules for this tournament that can be found here:
Competitive Commander League Rules
Please invite your friends and family, We are waving day passes all day in order for others to enjoy the festivities.
$15.00 Entry
Top 4 Places will be paid (based on number of total entrants)
Registration Begins at 6PM, first round begins at 7PM
What are the rules?
Jimsville tournaments follow a specific ruleset. Sets are best 2 out of 3 except for winner's, loser's, and grand finals which are best 3 out of 5. Additionally, items, stage hazards, stage morph, and spirits are off. Games are played with three stocks and a seven minute timer. You can find a sheet with these rules at any setup at a tournament.
Players can start on any of these five stages by agreeing to start on Pokémon Stadium 2 or banning stages. If banning, both players play a rock-paper-scissors match and the winner bans one of the five stages. The loser bans two and the winner picks one of the remaining stages to start on.
-Pokémon Stadium 2
-Battlefield
-Small Battlefield
-Hollow Bastion
-Town & City
After an individual match is completed, three more stages open up for counterpicking. The winner bans three stages and the loser picks one of the remaining five stages. The winner can also tell the loser whether they are switching characters or not.
-Smashville
-Kalos Pokémon League
-Final Destination
Note that these rules are subject to change if the rest of the state decides a change in the rules is warranted. Side events will follow these stage rules unless otherwise noted. You are free to use any ruleset you please when playing friendly matches.
Common Questions:
What is Jimsville?
Jimsville is Longmont's Super Smash Bros. Ultimate community. We host both casual weekly tournaments and higher-stakes tri-annual tournaments with prizes on the line. We pride ourselves on being a chill, friendly, and accessible community, almost like a village.
No, what is Jimsville?
Oh, you mean what does Jimsville mean? While it's not the most flattering name, it's a name we wear with honor. The term Jim was coined by some Smash figureheads we don't talk about anymore and refers to *that* guy. That guy who walks into the venue with all gusto and no awareness. That guy who gives top players advice after a set and tries to act all buddy buddy with them. AIV and Kid Cuisine, two longtime members of the Longmont Smash scene, nicknamed Longmont Jimsville as a joke and the name stuck. The moment we wanted to start a weekly in Longmont, we knew it had to be called Jimsville.
“But I'm not good at Smash!”
Show up anyway! There's more to Jimsville than tournament results. Get some friendlies before or after bracket starts or strike up a conversation when you're not playing. We're a tight-knit community and many friendship have been formed during bracket.
$35 Entry / $20 Entry for Members
Draft 3 Packs, build a deck, compete to win packs
Pack per win, plus promos
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of Innistrad Remastered and will run 8 weeks. Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $35
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed with a chess clock (25 minutes per player)
Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.
ENTRY: 2 Booster Packs that will be reverse snake drafted
To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks
Each deck list should remain separate from the other (No combining decks.)
Entry: $75 for Members ($100 for Non-Members)
Each team will receive 1 play booster box of Aetherdrift to build 2 commander decks. Teams will be randomly paired and play a timed round.
Prizing: Credit and Guild Points
$10 credit per team will be added to the pool. Undefeated teams after 2 rounds will split the pool and earn their guild 25 points.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of Innistrad Remastered and will run 8 weeks. Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $35
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed with a chess clock (25 minutes per player)
Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
$50 Entry per player / $25 for Members
Players don’t need a partner to register for this event but it is encouraged.
Prizing:
Each team will receive 2 raffle tickets per every match played and per every match won, in addition to the pack per win prizing (minimum 1).
Raffle:
Pre-Release Kit will be raffled off at the conclusion of the event. This pre-release kit is yours to keep, you may also use it for Limited League.
What is Two-Headed Giant? Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. There are some rules for Two-Headed Giant that differ from other multiplayer formats. Partners share turns and life totals. The starting life total for most formats is 30. Additional rules are format dependent. Constructed: A team's combined decks may not contain more than four of any individual card (with the exception of basic lands). Limited: There is no limit to number of individual cards that can be played. Example: Having 5 or more of an individual card is permitted. Great for a family event or "bring-a-friend" night. New players tend to enjoy this format as it allows them to play alongside someone they know. Limited: A team shares a sideboard which consists of all the cards from their pool that were not put into the team's main decks.
Entry: $50 / $25 for members.
Prizing:
Each player will receive 1 raffle ticket per every match played, in addition to the pack per win prizing (minimum 1).
Raffle:
Pre-Release Kit will be raffled off at the conclusion of the event. This pre-release kit is yours to keep, you may also use it for a future pre-release this weekend for the 2 Headed Giant on Saturday @ Noon, or used in Limited League
What is Magic the Gathering Sealed Deck?
This is a great format if you look forward to the excitement of checking out new cards and playing without being required to bring your own pre-built deck. Build a deck from 6 unopened booster packs. Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted. There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted. Sealed Deck works well as a gateway format for new players. It levels the playing field, exposes them to a variety of new cards, and enables them to start building their collection for future events. All cards from the 6 boosters packs that were not put in the main deck.
Entry: $25 for Members
$50 + a Daypass for Non-Members
Prizing:
Each player will receive 1 raffle ticket per every match played, in addition to the pack per win prizing (minimum 1).
Raffle:
Pre-Release Kit will be raffled off at the conclusion of the event. This pre-release kit is yours to keep, you may also use it for a future pre-release this weekend for the 2 Headed Giant on Saturday @ Noon, or used in Limited League
What is Magic the Gathering Sealed Deck?
This is a great format if you look forward to the excitement of checking out new cards and playing without being required to bring your own pre-built deck. Build a deck from 6 unopened booster packs. Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted. There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted. Sealed Deck works well as a gateway format for new players. It levels the playing field, exposes them to a variety of new cards, and enables them to start building their collection for future events. All cards from the 6 boosters packs that were not put in the main deck.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of Innistrad Remastered and will run 8 weeks. Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $35
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed with a chess clock (25 minutes per player)
Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel