Blood Bowl League (Pre-Season)
Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
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Come get a game in before we kick off the official Blood Bowl League. If you still need to glue and paint figures, we will have space available for you to get your squad ready.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Entry $15 (Free for Members)
Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.
50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect
Multiplayer Format instead of 1 v 1.
Replace “Take the Initiave” with: “Take an Available Counter”
Counter Options: Players choose from three counters each round:
Initiative Counter: Allows going first next phase.
Blast Counter: Deals 1 damage to all enemy bases.
Plan Counter: Draw a card, then put a card from your
hand on the bottom of your deck.
Round Conclusion: Claiming any counter ends the player's actions for the round.
Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.
End Game: The game concludes during the regroup phase after any base is defeated.
Victory: The player with the highest base HP at game end wins.
Draws: In case of equal base HP at game end, the match is a draw.
Entry: $50.00 ($35 For Members)
Draft 3 Packs of Innistard Remastered.
Prizing: Pack per win plus promos
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
“If this is your first night of Ultimate Pit Fight… get in the Pit, you have to Fight”
Members Only: Free Event
FAB Ultimate Pit Fight - Social Multi-player Format
Join us for our once a month Armory Event. This event will be a casual event for members of any experience and will be beginner friendly, but also for members who want to play Casual Flesh and Blood. All participants will be entered to win prizing at random, including 4 Cold Foil Weapons and 2 Playmats, plus additional prize support based on attendance.
Games are played in pods of 4 or more. Members start with a Free sealed blitz deck of the hero of their choice. We will run through a quick tutorial on how to set up and play the game. Then Members will play a game of Flesh & Blood Ultimate Pit Fight. After the Champion of the Pitt is determined we will draw our raffle tickets for prizing. Members can continue to pod up and play more ultimate pit fight games or feel free to play other games of their choice all night long.
If you would like to play more Flesh and Blood, become a member and join our Limited League or our Classic Constructed Leagues today!
Learn how to play the brand new game:
Sorcery: Contested Realm
Earn 20 points for your Guild, walk away with cool looking cards.
Lesson starts at 4PM, we will walk through gameplay and mechanics and run through a practice game.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
$15.00 Entry
Top 3 Places will be paid (based on number of total entrants)
Registration Begins at 6PM, first round begins at 7PM
What are the rules?
Jimsville tournaments follow a specific ruleset. Sets are best 2 out of 3 except for winner's, loser's, and grand finals which are best 3 out of 5. Additionally, items, stage hazards, stage morph, and spirits are off. Games are played with three stocks and a seven minute timer. You can find a sheet with these rules at any setup at a tournament.
Players can start on any of these five stages by agreeing to start on Pokémon Stadium 2 or banning stages. If banning, both players play a rock-paper-scissors match and the winner bans one of the five stages. The loser bans two and the winner picks one of the remaining stages to start on.
-Pokémon Stadium 2
-Battlefield
-Small Battlefield
-Hollow Bastion
-Town & City
After an individual match is completed, three more stages open up for counterpicking. The winner bans three stages and the loser picks one of the remaining five stages. The winner can also tell the loser whether they are switching characters or not.
-Smashville
-Kalos Pokémon League
-Final Destination
Note that these rules are subject to change if the rest of the state decides a change in the rules is warranted. Side events will follow these stage rules unless otherwise noted. You are free to use any ruleset you please when playing friendly matches.
Common Questions:
What is Jimsville?
Jimsville is Longmont's Super Smash Bros. Ultimate community. We host both casual weekly tournaments and higher-stakes tri-annual tournaments with prizes on the line. We pride ourselves on being a chill, friendly, and accessible community, almost like a village.
No, what is Jimsville?
Oh, you mean what does Jimsville mean? While it's not the most flattering name, it's a name we wear with honor. The term Jim was coined by some Smash figureheads we don't talk about anymore and refers to *that* guy. That guy who walks into the venue with all gusto and no awareness. That guy who gives top players advice after a set and tries to act all buddy buddy with them. AIV and Kid Cuisine, two longtime members of the Longmont Smash scene, nicknamed Longmont Jimsville as a joke and the name stuck. The moment we wanted to start a weekly in Longmont, we knew it had to be called Jimsville.
“But I'm not good at Smash!”
Show up anyway! There's more to Jimsville than tournament results. Get some friendlies before or after bracket starts or strike up a conversation when you're not playing. We're a tight-knit community and many friendship have been formed during bracket.
Entry $15 (Free for Members)
Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.
50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect
Multiplayer Format instead of 1 v 1.
Replace “Take the Initiave” with: “Take an Available Counter”
Counter Options: Players choose from three counters each round:
Initiative Counter: Allows going first next phase.
Blast Counter: Deals 1 damage to all enemy bases.
Plan Counter: Draw a card, then put a card from your
hand on the bottom of your deck.
Round Conclusion: Claiming any counter ends the player's actions for the round.
Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.
End Game: The game concludes during the regroup phase after any base is defeated.
Victory: The player with the highest base HP at game end wins.
Draws: In case of equal base HP at game end, the match is a draw.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
MTG Store Championship: Chaos Sealed 1/31/25
6 Random Sealed Boosters
First Place Void Winnower Textless Extended Land
Top 8 Reality Smasher
All players: Chromatic Sphere and a booster pack per win.
Entry $60 ($40 for members)
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry: $25 ($10 For Members)
It’s back again! The budget deck exchange is on!
Details:
- Each player is expected to bring a functional and legal budget Commander deck who’s total card value falls between $45 and $55.
- Total pricing should follow the market price on TCG, however you are welcome to use any version of a card in your build.
- Basic lands are exempt from the budget cap.
-English Cards Only, for the sake of the event please do not include foreign language cards.
- Enter your $50 budget deck in the gift exchange by the time we fire the event
- Each deck will be placed in the pool and players will be drawn to take the deck of their choice.
- Deck’s can be stole a maximum of 3 times.
The Commander that wins the event will be “Retired” for future submissions.
Currently unavailable commanders are:
Niv Mizzet Reborn
Talrand, the Sky Summoner
Koma, Cosmos Serpent
Gretchen Twitchwillow
Arcades the Strategist
Pramikon, Sky Rampart
Savra, Queen of the Golgari
Raffine, Scheming Seer
Godo, Bandit Warlord
Imoen, Mystic Trickster
Dungeon Delver (Background)
Zada, Hedron Grinder
Gorion, Wise Mentor
Ursa, Lord High Artificer
Belle, Corrupted Observer
Ashnod the Uncaring
Kamahl, First of Krosa
Kelsien, the Plague
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
$35 Entry / $20 Entry for Members
Draft 3 Packs, build a deck, compete to win packs
Pack per win, plus promos
Age of Arth13 Super Smash Brothers Melee with Rivals of Aether II
A tournament hosted by and celebrating Arthie, as he turns 13, and as a thank you to the Colorado Melee community for all of your ongoing support, including sponsorship for next month’s GenesisX2.
Location: Smetch Rat Social Club, 1840 Skyway Dr Unit E, Longmont, CO, 80504
Jan 16, doors open at 5pm
Registration closes at 5:30pm
Register at the door or online: https://www.start.gg/tournament/the-age-of-arth13/details
Rivals 2: start at 6pm
Melee doubles: start at 6:30pm
Melee singles: start at 7pm
We need setups! $2 venue discount for a full setup, Rivals or Melee
$5 venue fee,
$5 Melee singles,
$2 each/doubles,
$3 rivals 2
Pot paid out to the top 3 in each event, 55/30/15
Rules Melee: Stadium is FROZEN, Wobbling is banned. All sets are to be played as bo3 until Top 8, then bo5. Pause is to be set to off - any incidental pauses would under rule result in the forfeiture of the current and next stock. Ledge Grab Limit 45 in the case of timeouts. For other rules refer to an accepted major ruleset.
Rivals 2: Every stage is legal and we will be using the built-in B03/BO5 system. Sets will be BO3 until top 8 where they will be BO5
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
$35 Entry / $20 Entry for Members
Draft 3 Packs, build a deck, compete to win packs
Pack per win, plus promos
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Entry $15 (Free for Members)
Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.
50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect
Multiplayer Format instead of 1 v 1.
Replace “Take the Initiave” with: “Take an Available Counter”
Counter Options: Players choose from three counters each round:
Initiative Counter: Allows going first next phase.
Blast Counter: Deals 1 damage to all enemy bases.
Plan Counter: Draw a card, then put a card from your
hand on the bottom of your deck.
Round Conclusion: Claiming any counter ends the player's actions for the round.
Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.
End Game: The game concludes during the regroup phase after any base is defeated.
Victory: The player with the highest base HP at game end wins.
Draws: In case of equal base HP at game end, the match is a draw.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.
Season 5 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from January 4th - March 8th
Finals March 8th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.
ENTRY: 2 Booster Packs that will be reverse snake drafted
To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks
Each deck list should remain separate from the other (No combining decks.)
Foundations Jump Start
Each Player will get 2 packs each round, shuffle those packs together and play a match.
Prizing: Pack per match win plus promos
Entry: $30 ($45 for Non Members)
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Fires @ 7:30
Entry: $80 ($60 for Members)
Sign Up Sheet In Lobby
First 8 Players to sign up qualify for a seat
Draft 1 Collector Pack + 2 Play Boosters
Winning Record will earn a collector booster pack in addition to normal prizing. Pack per win
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Entry $15 (Free for Members)
Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.
50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect
Multiplayer Format instead of 1 v 1.
Replace “Take the Initiave” with: “Take an Available Counter”
Counter Options: Players choose from three counters each round:
Initiative Counter: Allows going first next phase.
Blast Counter: Deals 1 damage to all enemy bases.
Plan Counter: Draw a card, then put a card from your
hand on the bottom of your deck.
Round Conclusion: Claiming any counter ends the player's actions for the round.
Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.
End Game: The game concludes during the regroup phase after any base is defeated.
Victory: The player with the highest base HP at game end wins.
Draws: In case of equal base HP at game end, the match is a draw.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
End of the week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
End of the week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $40
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.
Open Dungeons & Dragons from 6pm to 8:30pm
One-shot Adventures of the Riverside Rats
Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)
Free for all Members
Members Build a Commander Deck using your Guild Colors for your Commander.
We will randomize pods and run a tournament to crown the Rep Your Guild Winner
Registration starts @ 7:00
First Round Fires @ 7:30
Entry $15 (Free for Members)
Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Commander during our Commander Open Play.
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.
Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.
ENTRY: 2 Booster Packs that will be reverse snake drafted
To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks
Each deck list should remain separate from the other (No combining decks.)
Start of the new week for league!
If you would like to join Limited League, the format is as follows:
This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.
League Entry: $30
The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.