


Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel

Competitive Commander League Season 6 FINALS
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Collector Booster Chaos Draft - Invite Only
Refer a new member to join the Club and receive an invite to the monthly collector booster draft. The draft fires when we have 8 referrals, if we do not have enough invites for the draft this month, the invite rolls over to the following month. If we can fire 2 of these drafts, we will be at 80 members and can also fire our OG Modern Horizons Draft
Current Reserved Seats: 0

Potluck & 2-Headed Giant Commander Tournament
New Member Welcome Event
Potluck dinner at 6PM.
2 Headed Giant Commander Tournament to follow dinner
$15 Entry ($10 if you bring a dish for our potluck)
Please let everyone know the dish you are bringing via discord
We will run a single elimination Tournament for a booster box to the winning team. You will need a team mate for the event but if you don’t have one, we can pair you up the day of the event. We will be using current competitive commander league rules for this tournament that can be found here:
Competitive Commander League Rules
Please invite your friends and family, We are waving day passes all day in order for others to enjoy the festivities.

White Elephant - Budget Commander Tournament
Entry: $25 ($10 For Members)
It’s back again! The budget deck exchange is on!
Details:
- Each player is expected to bring a functional and legal budget Commander deck who’s total card value falls between $45 and $55.
- Total pricing should follow the market price on TCG, however you are welcome to use any version of a card in your build.
- Basic lands are exempt from the budget cap.
-English Cards Only, for the sake of the event please do not include foreign language cards.
- Enter your $50 budget deck in the gift exchange by the time we fire the event
- Each deck will be placed in the pool and players will be drawn to take the deck of their choice.
- Deck’s can be stole a maximum of 3 times.
The Commander that wins the event will be “Retired” for future submissions.
Currently unavailable commanders are:
Niv Mizzet Reborn
Talrand, the Sky Summoner
Koma, Cosmos Serpent
Gretchen Twitchwillow
Arcades the Strategist
Pramikon, Sky Rampart
Savra, Queen of the Golgari
Raffine, Scheming Seer
Godo, Bandit Warlord
Imoen, Mystic Trickster
Dungeon Delver (Background)
Zada, Hedron Grinder
Gorion, Wise Mentor
Ursa, Lord High Artificer
Belle, Corrupted Observer
Ashnod the Uncaring
Kamahl, First of Krosa
Kelsien, the Plague

Members Only - Rep Your Guild Commander Tournament
Members Build a Commander Deck using your Guild Colors for your Commander.
We will randomize pods and run a tournament to crown the Rep Your Guild Winner
100 Guild Points for Season 3 to the Winner of the Tournament
Registration starts @ 7:00
First Round Fires @ 7:30
Collector Booster Chaos Draft - Invite Only
Refer a new member to join the Club and receive an invite to the monthly collector booster draft. The draft fires when we have 8 referrals, if we do not have enough invites for the draft this month, the invite rolls over to the following month. If we can fire 2 of these drafts, we will be at 80 members and can also fire our OG Modern Horizons Draft
Current Reserved Seats: 0

Smash for Cash (Smash Brothers Tournament)
$15.00 Entry ($10 for Members)
Top 4 Places will be paid (based on number of total entrants)
Registration Begins at 6PM, first round begins at 7PM
What are the rules?
Jimsville tournaments follow a specific ruleset. Sets are best 2 out of 3 except for winner's, loser's, and grand finals which are best 3 out of 5. Additionally, items, stage hazards, stage morph, and spirits are off. Games are played with three stocks and a seven minute timer. You can find a sheet with these rules at any setup at a tournament.
Players can start on any of these five stages by agreeing to start on Pokémon Stadium 2 or banning stages. If banning, both players play a rock-paper-scissors match and the winner bans one of the five stages. The loser bans two and the winner picks one of the remaining stages to start on.
-Pokémon Stadium 2
-Battlefield
-Small Battlefield
-Hollow Bastion
-Town & City
After an individual match is completed, three more stages open up for counterpicking. The winner bans three stages and the loser picks one of the remaining five stages. The winner can also tell the loser whether they are switching characters or not.
-Smashville
-Kalos Pokémon League
-Final Destination
Note that these rules are subject to change if the rest of the state decides a change in the rules is warranted. Side events will follow these stage rules unless otherwise noted. You are free to use any ruleset you please when playing friendly matches.
Common Questions:
What is Jimsville?
Jimsville is Longmont's Super Smash Bros. Ultimate community. We host both casual weekly tournaments and higher-stakes tri-annual tournaments with prizes on the line. We pride ourselves on being a chill, friendly, and accessible community, almost like a village.
No, what is Jimsville?
Oh, you mean what does Jimsville mean? While it's not the most flattering name, it's a name we wear with honor. The term Jim was coined by some Smash figureheads we don't talk about anymore and refers to *that* guy. That guy who walks into the venue with all gusto and no awareness. That guy who gives top players advice after a set and tries to act all buddy buddy with them. AIV and Kid Cuisine, two longtime members of the Longmont Smash scene, nicknamed Longmont Jimsville as a joke and the name stuck. The moment we wanted to start a weekly in Longmont, we knew it had to be called Jimsville.
“But I'm not good at Smash!”
Show up anyway! There's more to Jimsville than tournament results. Get some friendlies before or after bracket starts or strike up a conversation when you're not playing. We're a tight-knit community and many friendship have been formed during bracket.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel


Tarkir Dragonstorm - High Roller - Collector Booster Draft
Members Only
Entry: $50
Pre-Pay to reserve your spot: First 8 to sign up reserve their seat for the draft.
Sign Up Sheet In Lobby
Draft 3 Booster Packs:
1 Collector Booster 2 Play Boosters
Prizing: Pack per win, plus Winning Record will be prized Out with an additional Collector Booster

FNM MTG Chaos Draft
$35 Entry / $20 Entry for Members
Draft 3 Packs, build a deck, compete to win packs
Pack per win, plus promos

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel

Collector Booster Chaos Draft - Invite Only
Refer a new member to join the Club and receive an invite to the monthly collector booster draft. The draft fires when we have 8 referrals, if we do not have enough invites for the draft this month, the invite rolls over to the following month. If we can fire 2 of these drafts, we will be at 80 members and can also fire our OG Modern Horizons Draft
Current Reserved Seats: 0

FNM MTG Chaos Draft
$35 Entry / $20 Entry for Members
Draft 3 Packs, build a deck, compete to win packs
Pack per win, plus promos
Heroclix - Supremacy League - Season 1 - PULP
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed 50 minute rounds.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel


FNM - Tarkir Dragonstorm - MTG Booster Draft Magic the Gathering
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.

Heroclix Smash & Destroy Pre-release
Come open some new boosters build a team and battle against other members.
This is a phantom sealed event, if there are any figures you would like to purchase, you will have first opportunity to do so before the figures go up for sale online.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel


Heroclix Smash & Destroy Pre-release
Come open some new boosters build a team and battle against other members.
This is a phantom sealed event, if there are any figures you would like to purchase, you will have first opportunity to do so before the figures go up for sale online.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel

FNM - Tarkir Dragonstorm - MTG Booster Draft Magic the Gathering
Entry: $35 ($20 for Members)
Draft 3 Booster Packs:
Prizing: Pack per win, plus extra Promo Cards and Promo Packs.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

Competitive Commander League Season 6
Season 6 Competitive Commander League
9 Weeks + Finals - (Drop 2 Lowest Weeks)
Every Saturday* from April 5th - June 7th
Finals June 7th
$20 Season Entry (Members Only)
Prizing:
1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
Fellowship Pod:
Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.
1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance
2nd-4th Current Booster Packs based on attendance
For current league Rules please see the pinned post on the discord channel
Collector Booster Chaos Draft - Invite Only
Refer a new member to join the Club and receive an invite to the monthly collector booster draft. The draft fires when we have 8 referrals, if we do not have enough invites for the draft this month, the invite rolls over to the following month. If we can fire 2 of these drafts, we will be at 80 members and can also fire our OG Modern Horizons Draft
Current Reserved Seats: 1
Member Invites:
James S.

MTG Store Championship - Chaos Sealed
MTG Store Championship: Chaos Sealed 4/18/25
6 Random Sealed Boosters
First Place Virtue of Persistence Textless Extended Art
Top 8 : Preacher of the Schism
All players: Deep Cavern Bat and a booster pack per win.
Entry $60 ($40 for members)
Heroclix - Supremacy League - Season 1 - PULP
300 Points Modern Pulp
Only Common, Uncommon, Rare Figures are allowed, Highlander is in effect, no equipment.
Current Legal Sets for Pulp:
Notorious, Wheels of Vengeance, Marvel Studios Next Phase, Deadpool Weapon X, Masters of Time, Black Panther, Collector’s Trove
Thursday Nights are going to be league night, but members can schedule league games whenever they would like. Season 1 will run a minimum of 8 weeks of play.
The Board:
Members all start on the yellow ring. Any member can challenge any other member in the same ring to a match. The winner of the match will advance to the next ring up. Players never demote ring position unless they lose a match while occupying the center of the board. The player to occupy the center of the board and win 3 matches in a row will be crowned Supremacy League Champion. All matches will be timed 50 minute rounds.

Torchbearer Dungeon Crawl RPG - Meet Up
We are looking for 3-5 players that could meet either every week or every other week
Torchbearer is a dungeon-crawling role-playing game.
There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.
It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.
Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.