Disney Lorcana Azurite Sea League Night
Jan
23
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twin Suns Open Play
Jan
23
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
Flesh & Blood - Members Only - Casual Super Armory - Sealed Ultimate Pit Fight
Jan
25
3:00 PM15:00

Flesh & Blood - Members Only - Casual Super Armory - Sealed Ultimate Pit Fight

“If this is your first night of Ultimate Pit Fight… get in the Pit, you have to Fight”

Members Only: Free Event

FAB Ultimate Pit Fight - Social Multi-player Format

Join us for our once a month Armory Event. This event will be a casual event for members of any experience and will be beginner friendly, but also for members who want to play Casual Flesh and Blood.  All participants will be entered to win prizing at random, including 4 Cold Foil Weapons and 2 Playmats, plus additional prize support based on attendance.

Games are played in pods of 4 or more.  Members start with a Free sealed blitz deck of the hero of their choice. We will run through a quick tutorial on how to set up and play the game. Then Members will play a game of Flesh & Blood Ultimate Pit Fight. After the Champion of the Pitt is determined we will draw our raffle tickets for prizing. Members can continue to pod up and play more ultimate pit fight games or feel free to play other games of their choice all night long.

If you would like to play more Flesh and Blood, become a member and join our Limited League or our Classic Constructed Leagues today!

View Event →
Competitive Commander League Season 5
Jan
25
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Smash Brothers Tournament - Royal Rat Rumble
Jan
26
6:00 PM18:00

Smash Brothers Tournament - Royal Rat Rumble

$15.00 Entry

Top 3 Places will be paid (based on number of total entrants)

Registration Begins at 6PM, first round begins at 7PM

What are the rules?

Jimsville tournaments follow a specific ruleset. Sets are best 2 out of 3 except for winner's, loser's, and grand finals which are best 3 out of 5. Additionally, items, stage hazards, stage morph, and spirits are off. Games are played with three stocks and a seven minute timer. You can find a sheet with these rules at any setup at a tournament.

Players can start on any of these five stages by agreeing to start on Pokémon Stadium 2 or banning stages. If banning, both players play a rock-paper-scissors match and the winner bans one of the five stages. The loser bans two and the winner picks one of the remaining stages to start on.

-Pokémon Stadium 2

-Battlefield

-Small Battlefield

-Hollow Bastion

-Town & City

After an individual match is completed, three more stages open up for counterpicking. The winner bans three stages and the loser picks one of the remaining five stages. The winner can also tell the loser whether they are switching characters or not.

-Smashville

-Kalos Pokémon League

-Final Destination

Note that these rules are subject to change if the rest of the state decides a change in the rules is warranted. Side events will follow these stage rules unless otherwise noted. You are free to use any ruleset you please when playing friendly matches.

Common Questions:

What is Jimsville?

Jimsville is Longmont's Super Smash Bros. Ultimate community. We host both casual weekly tournaments and higher-stakes tri-annual tournaments with prizes on the line. We pride ourselves on being a chill, friendly, and accessible community, almost like a village.

No, what is Jimsville?

Oh, you mean what does Jimsville mean? While it's not the most flattering name, it's a name we wear with honor. The term Jim was coined by some Smash figureheads we don't talk about anymore and refers to *that* guy. That guy who walks into the venue with all gusto and no awareness. That guy who gives top players advice after a set and tries to act all buddy buddy with them. AIV and Kid Cuisine, two longtime members of the Longmont Smash scene, nicknamed Longmont Jimsville as a joke and the name stuck. The moment we wanted to start a weekly in Longmont, we knew it had to be called Jimsville.



“But I'm not good at Smash!”


Show up anyway! There's more to Jimsville than tournament results. Get some friendlies before or after bracket starts or strike up a conversation when you're not playing. We're a tight-knit community and many friendship have been formed during bracket.


View Event →
Star Wars Unlimited - Twin Suns Open Play
Jan
30
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
Disney Lorcana Azurite Sea League Night
Jan
30
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Competitive Commander League Season 5
Feb
1
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Competitive Commander League Season 5
Feb
8
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Competitive Commander League Season 5
Feb
15
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Competitive Commander League Season 5
Feb
22
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Competitive Commander League Season 5
Mar
1
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Competitive Commander League Season 5 FINALS
Mar
8
7:30 PM19:30

Competitive Commander League Season 5 FINALS

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
White Elephant - Budget Commander Tournament
Mar
15
7:00 PM19:00

White Elephant - Budget Commander Tournament

Entry: $25 ($10 For Members)

It’s back again! The budget deck exchange is on!

Details:
-
Each player is expected to bring a functional and legal budget Commander deck who’s total card value falls between $45 and $55.
- Total pricing should follow the market price on TCG, however you are welcome to use any version of a card in your build.
- Basic lands are exempt from the budget cap.

-English Cards Only, for the sake of the event please do not include foreign language cards.
- Enter your $50 budget deck in the gift exchange by the time we fire the event
- Each deck will be placed in the pool and players will be drawn to take the deck of their choice.
- Deck’s can be stole a maximum of 3 times.

The Commander that wins the event will be “Retired” for future submissions.
Currently unavailable commanders are:
Niv Mizzet Reborn
Talrand, the Sky Summoner
Koma, Cosmos Serpent
Gretchen Twitchwillow
Arcades the Strategist
Pramikon, Sky Rampart
Savra, Queen of the Golgari
Raffine, Scheming Seer
Godo, Bandit Warlord

Imoen, Mystic Trickster

Dungeon Delver (Background)

Zada, Hedron Grinder

Gorion, Wise Mentor

Ursa, Lord High Artificer

Belle, Corrupted Observer

Ashnod the Uncaring

Kamahl, First of Krosa

Kelsien, the Plague

View Event →

Competitive Commander League Season 5
Jan
18
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Age of Arth13 - Super Smash Brothers Melee & Rivals Tournament
Jan
16
5:00 PM17:00

Age of Arth13 - Super Smash Brothers Melee & Rivals Tournament

Age of Arth13 Super Smash Brothers Melee with Rivals of Aether II

A tournament hosted by and celebrating Arthie, as he turns 13, and as a thank you to the Colorado Melee community for all of your ongoing support, including sponsorship for next month’s GenesisX2.

Location: Smetch Rat Social Club, 1840 Skyway Dr Unit E, Longmont, CO, 80504

Jan 16, doors open at 5pm

Registration closes at 5:30pm

Register at the door or online: https://www.start.gg/tournament/the-age-of-arth13/details

Rivals 2: start at 6pm

Melee doubles: start at 6:30pm

Melee singles: start at 7pm

We need setups! $2 venue discount for a full setup, Rivals or Melee

$5 venue fee,

$5 Melee singles,

$2 each/doubles,

$3 rivals 2

Pot paid out to the top 3 in each event, 55/30/15

Rules Melee: Stadium is FROZEN, Wobbling is banned. All sets are to be played as bo3 until Top 8, then bo5. Pause is to be set to off - any incidental pauses would under rule result in the forfeiture of the current and next stock. Ledge Grab Limit 45 in the case of timeouts. For other rules refer to an accepted major ruleset.

Rivals 2: Every stage is legal and we will be using the built-in B03/BO5 system. Sets will be BO3 until top 8 where they will be BO5

View Event →
Competitive Commander League Season 5
Jan
11
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
Disney Lorcana Azurite Sea League Night
Jan
9
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twin Suns Open Play
Jan
9
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Jan
8
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
Torchbearer Dungeon Crawl RPG - Meet Up
Jan
5
2:00 PM14:00

Torchbearer Dungeon Crawl RPG - Meet Up

We are looking for 3-5 players that could meet either every week or every other week

Torchbearer is a dungeon-crawling role-playing game.

There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.

It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.

Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

View Event →
Competitive Commander League Season 5
Jan
4
7:30 PM19:30

Competitive Commander League Season 5

Season 5 Competitive Commander League

9 Weeks + Finals - (Drop 2 Lowest Weeks)

Every Saturday* from January 4th - March 8th

Finals March 8th

$20 Season Entry (Members Only)

Prizing:

1st Place: Crowned League Champion, Name on Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

Fellowship Pod:

Top 4 players with the most fellowship votes will compete in a fellowship pod on Finals weekend.

1st Place: Crowned Fellowship Champion, Name on Fellowship Trophy, Current Booster Packs based on attendance

2nd-4th  Current Booster Packs based on attendance

For current league Rules please see the pinned post on the discord channel

View Event →
MTG Commander Sealed League
Jan
3
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
19
to Dec 20

Star Wars Unlimited - Twilight of the Republic League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twin Suns Open Play
Dec
19
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
Disney Lorcana Azurite Sea League Night
Dec
19
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
19
to Dec 20

Star Wars Unlimited - Twilight of the Republic League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
18
to Dec 19

Star Wars Unlimited - Twilight of the Republic League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Disney Lorcana Azurite Sea League Night
Dec
18
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Dec
18
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
MTG Commander Sealed League
Dec
13
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
12
to Dec 13

Star Wars Unlimited - Twilight of the Republic League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →