Star Wars Unlimited - Twilight of the Republic League Night
Dec
18
to Dec 19

Star Wars Unlimited - Twilight of the Republic League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Disney Lorcana Azurite Sea League Night
Dec
19
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twin Suns Open Play
Dec
19
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
19
to Dec 20

Star Wars Unlimited - Twilight of the Republic League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →

Disney Lorcana Azurite Sea League Night
Dec
18
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Dec
18
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
MTG Commander Sealed League
Dec
13
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
12
to Dec 13

Star Wars Unlimited - Twilight of the Republic League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twin Suns Open Play
Dec
12
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
Disney Lorcana Azurite Sea League Night
Dec
12
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

Start of the new week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Star Wars Unlimited - Twilight of the Republic League Night
Dec
11
to Dec 12

Star Wars Unlimited - Twilight of the Republic League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 3 and run until the release of Set 4 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 6 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $30

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
Disney Lorcana Azurite Sea League Night
Dec
11
7:00 PM19:00

Disney Lorcana Azurite Sea League Night

End of the week for league!

If you would like to join Limited League, the format is as follows:

This season will run congruent with the release of set 6 and run until the release of Set 7 or at managements discretion (At least 8 weeks). Members compete weekly against other members in the league at their connivence. Each member starts with 8 booster packs for their deck. Each week, members may purchase a weekly pack to add to their pool along with a pack for each loss they suffer from the previous week (limit 4 packs total). These packs will roll over each week, so if you miss a week, you don’t miss out on packs.

League Entry: $40

The member with the most match wins at the end of the Season wins. Members must average a game per week in order to be in contention for winning league.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Dec
11
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
Members Only - Commander Group Planechase Event
Dec
7
7:30 PM19:30

Members Only - Commander Group Planechase Event

Entry: Free

We will pod up into pods, all pods will share a plane chase deck that will be displayed on the TV. All players are collectively trying to get through a plane chase deck. Everyone will have the ability to roll once per turn, as well as paying 1+ mana to roll another time. Additionally players have the ability to donate a $1.00 to the shop to roll another planechase dice.

The player that walks the most planes will receive a MTG Bundle, if we get through the plane chase deck as a group, the player that walks the most planes will instead receive a booster box instead of a bundle.

View Event →
MTG Commander Sealed League
Dec
6
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twin Suns Open Play
Dec
5
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Dec
4
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
MTG Commander Sealed League
Nov
29
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twin Suns Open Play
Nov
28
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Nov
27
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
Smash for Cash (Smash Brothers Tournament)
Nov
24
6:00 PM18:00

Smash for Cash (Smash Brothers Tournament)

$12.00 Entry

Top 3 Places will be paid (based on number of total entrants)

Registration Begins at 6PM, first round begins at 7PM

What are the rules?

Jimsville tournaments follow a specific ruleset. Sets are best 2 out of 3 except for winner's, loser's, and grand finals which are best 3 out of 5. Additionally, items, stage hazards, stage morph, and spirits are off. Games are played with three stocks and a seven minute timer. You can find a sheet with these rules at any setup at a tournament.

Players can start on any of these five stages by agreeing to start on Pokémon Stadium 2 or banning stages. If banning, both players play a rock-paper-scissors match and the winner bans one of the five stages. The loser bans two and the winner picks one of the remaining stages to start on.

-Pokémon Stadium 2

-Battlefield

-Small Battlefield

-Hollow Bastion

-Town & City

After an individual match is completed, three more stages open up for counterpicking. The winner bans three stages and the loser picks one of the remaining five stages. The winner can also tell the loser whether they are switching characters or not.

-Smashville

-Kalos Pokémon League

-Final Destination

Note that these rules are subject to change if the rest of the state decides a change in the rules is warranted. Side events will follow these stage rules unless otherwise noted. You are free to use any ruleset you please when playing friendly matches.

Common Questions:

What is Jimsville?

Jimsville is Longmont's Super Smash Bros. Ultimate community. We host both casual weekly tournaments and higher-stakes tri-annual tournaments with prizes on the line. We pride ourselves on being a chill, friendly, and accessible community, almost like a village.

No, what is Jimsville?

Oh, you mean what does Jimsville mean? While it's not the most flattering name, it's a name we wear with honor. The term Jim was coined by some Smash figureheads we don't talk about anymore and refers to *that* guy. That guy who walks into the venue with all gusto and no awareness. That guy who gives top players advice after a set and tries to act all buddy buddy with them. AIV and Kid Cuisine, two longtime members of the Longmont Smash scene, nicknamed Longmont Jimsville as a joke and the name stuck. The moment we wanted to start a weekly in Longmont, we knew it had to be called Jimsville.



“But I'm not good at Smash!”


Show up anyway! There's more to Jimsville than tournament results. Get some friendlies before or after bracket starts or strike up a conversation when you're not playing. We're a tight-knit community and many friendship have been formed during bracket.


View Event →
Potluck & 2-Headed Giant Commander Tournament
Nov
23
6:00 PM18:00

Potluck & 2-Headed Giant Commander Tournament

New Member Welcome Event

Potluck dinner at 6PM.

2 Headed Giant Commander Tournament to follow dinner

$15 Entry ($10 if you bring a dish for our potluck)

Please let everyone know the dish you are bringing via discord

We will run a single elimination Tournament for a booster box to the winning team. You will need a team mate for the event but if you don’t have one, we can pair you up the day of the event. We will be using current competitive commander league rules for this tournament that can be found here:

Competitive Commander League Rules

Please invite your friends and family, We are waving day passes all day in order for others to enjoy the festivities.

View Event →
MTG Commander Sealed League
Nov
22
7:00 PM19:00

MTG Commander Sealed League

EVENT Details

Introduction

Our goal with this league is to provide new players with an environment to try the Commander format and build their knowledge of the game from the ground up.

ENTRY: 2 Booster Packs that will be reverse snake drafted

To join the event you’ll need (at least 1 but up to 2) Commander Pre-constructed deck which you’ll upgrade and use over the course of the season via trading and upgrading though draft picks

Each deck list should remain separate from the other (No combining decks.)



View Event →
Star Wars Unlimited - Twin Suns Open Play
Nov
21
7:00 PM19:00

Star Wars Unlimited - Twin Suns Open Play

Entry $15 (Free for Members)

Interested in casually playing Star Wars Unlimited? Have a new deck you want to try out? looking to make new friends and play cards? Want to tune up some decks and try a new strategy? Come play some Star Wars Unlimted during our Open Play.

TWIN SUNS OVERVIEW

Deck Construction

50 Card deck + Leaders + Base. Singleton format (No Duplicates). Each deck is comprised of 2 Leaders and One Base. Each leader must share either Heroism Aspect or Villainy Aspect

Gameplay Changes

Multiplayer Format instead of 1 v 1.

Replace “Take the Initiave” with: “Take an Available Counter”

Counter Options: Players choose from three counters each round:

  • Initiative Counter: Allows going first next phase.

  • Blast Counter: Deals 1 damage to all enemy bases.

  • Plan Counter: Draw a card, then put a card from your
    hand on the bottom of your deck.

Round Conclusion: Claiming any counter ends the player's actions for the round.

End Game Conditions

Base Defeat: Defeating an opponent's base regains 5 HP for the victor's base.

End Game: The game concludes during the regroup phase after any base is defeated.

Victory: The player with the highest base HP at game end wins.

Draws: In case of equal base HP at game end, the match is a draw.

View Event →
D&D One Shots: Adventures of the Riverside Rats
Nov
20
6:00 PM18:00

D&D One Shots: Adventures of the Riverside Rats

Open Dungeons & Dragons from 6pm to 8:30pm

One-shot Adventures of the Riverside Rats

Come join us for light-hearted, casual D&D adventures. Bring your own dice and character sheets or use the ones provided. Each week is a stand alone adventure so don't feel obligated to come each week (but feel welcome to if able!)

Free for all Members 

View Event →
Torchbearer Dungeon Crawl RPG - Meet Up
Nov
17
2:00 PM14:00

Torchbearer Dungeon Crawl RPG - Meet Up

We are looking for 3-5 players that could meet either every week or every other week

Torchbearer is a dungeon-crawling role-playing game.

There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.

It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.

Torchbearer is based on the Burning Wheel, but the underlying mechanics take on a very different feeling in this iteration. All three games are from the same design team, though Mouse Guard in particular feels miles from the others in both narrative setting and tone. Torchbearer is ‘crunchy’ in terms of having a lot of mechanics to interact with, though it doesn’t actually involve much number crunching or advanced math.

View Event →
White Elephant - Budget Commander Tournament
Nov
16
7:00 PM19:00

White Elephant - Budget Commander Tournament

Entry: $25 ($10 For Members)

It’s back again! The budget deck exchange is on!

Details:
-
Each player is expected to bring a functional and legal budget Commander deck who’s total card value falls between $45 and $55.
- Total pricing should follow the market price on TCG, however you are welcome to use any version of a card in your build.
- Basic lands are exempt from the budget cap.

-English Cards Only, for the sake of the event please do not include foreign language cards.
- Enter your $50 budget deck in the gift exchange by the time we fire the event
- Each deck will be placed in the pool and players will be drawn to take the deck of their choice.
- Deck’s can be stole a maximum of 3 times.

The Commander that wins the event will be “Retired” for future submissions.
Currently unavailable commanders are:
Niv Mizzet Reborn
Talrand, the Sky Summoner
Koma, Cosmos Serpent
Gretchen Twitchwillow
Arcades the Strategist
Pramikon, Sky Rampart
Savra, Queen of the Golgari
Raffine, Scheming Seer
Godo, Bandit Warlord

Imoen, Mystic Trickster

Dungeon Delver (Background)

Zada, Hedron Grinder

Gorion, Wise Mentor

Ursa, Lord High Artificer

Belle, Corrupted Observer

Ashnod the Uncaring

Kamahl, First of Krosa

View Event →